Selected WorkMetro Detroit · Open to Global Roles

Danny Kim

Senior 3D Designer & Creative Technologist

Automotive UX at General Motors · 3D Design, Motion & Systems

13+ years across 3D visualization, automotive cockpits, and software tools. Currently designing in-cabin UX at General Motors, while using agentic workflows and modern AI pipelines to build native apps, desktop tools, and full-stack systems.

General Motors·Beats by Dre·Riot Games·Faraday Future·Silent House·Origin

Demo Reel

Showreel

Watch on Vimeo
Danny Kim — 3D & Motion Showreel
3D • Real-Time • Motion Graphics01:34
General Motors Automotive HMI Design Portfolio Cover Slide
Confidential Production Deck · GM UX
Recent Work (2023–Present)·General Motors UX (Under NDA)

Automotive HMI Design Portfolio

In-cabin digital cluster architectures, ADAS 3D spatial visualization, and real-time motion language for next-generation vehicle programs. Detailed telemetry and interactive touch prototypes are held under mutual confidentiality.

ClustersADAS SpaceIn-Cabin HMI3D MotionIcons & TokensDrive Modes
Preview Deck Scope🔒 ↗
Vimeo Archive ↗|Hiring Teams · 1-on-1 Review

Portfolio

Selected 3D Work

View all on Behance ↗

AI & Agentic Workflows

Featured Systems & Software Applications

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Physical Craft

Scale Modeling, Airbrushing & Woodworking

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Physical Craft

Scale Modeling, Airbrushing & Woodworking

Outside of digital work, I spend a lot of time building custom scale models (Gunpla) and working with wood.

Working with physical materials keeps me grounded in how real lighting, surface finishes, and tight tolerances behave. It feeds directly back into how I build 3D materials and digital prototypes.

Scale Modeling & Sub-Millimeter Assembly
Scale Modeling & Precision Assembly
Precision Woodworking & Joinery
Precision Woodworking & Joinery

Skills

Design & Motion

Figma · Adobe After Effects · Visual Storytelling · Motion Graphics · Storyboards & Styleframes · In-Cabin HMI/UX Design · Rapid Prototyping

3D & Real-Time

Cinema 4D · Maya · Blender · Unreal Engine 5 · Spline · Redshift · Octane · V-Ray · Rigging & LookDev

Post & Digital Tools

Adobe Photoshop · Adobe Illustrator · Adobe Premiere Pro · DaVinci Resolve · Rive · Trapcode Suite · Mapbox Telemetry

AI-Assisted Prototyping

Claude · Cursor · Antigravity · Gemini · Midjourney · Rapid Prototyping

Software & Technologies

FigmaAfter EffectsCinema 4DMayaBlenderUnreal Engine 5RedshiftOctaneV-RayPhotoshopIllustratorPremiere ProDaVinci ResolveSplineRiveTrapcode SuiteClaudeCursorAntigravityGeminiMidjourney

Experience

Senior Motion & 3D Designer

2022 – Present

General Motors · Warren, MI

  • Built a touch-based interactive prototype viewer that lets visual designers demo live concepts on any tablet, replacing a multi-week engineering APK build cycle with instant self-serve validation — announced across the design organization and now rolling out across vehicle software departments.
  • Integrated generative AI tools into early 3D concepting pipelines, using prompt-driven ideation to compress the creative path from concept to presentable keyframes before committing to production builds.
  • Designed and animated a data-driven navigation interface in Mapbox with live route tracking, validating in-vehicle UX concepts against real map telemetry rather than static comps.
  • Led 3D design development for UX Creative Direction, establishing modeled, textured, and look-developed asset libraries adopted as shared standards across multidisciplinary production teams.
  • Developed a Maya shader automation workflow that preserved look-development intent across DCC applications while cutting manual re-authoring from full days to under 30 minutes.
  • Delivered motion studies, animated visual concepts, and 3D scene composites for executive milestone reviews and live events, translating complex design systems into executive-ready narratives.

Creative Technologist & Product Builder

2023 – Present

Independent Systems & Software · Metro Detroit, MI

  • RangeCoach (High-Speed Android App): Built a native Android camera app for golf swing analysis combining 240fps video capture, hands-free acoustic strike detection, and radar telemetry integration.
  • Rift SensAI (Desktop AI Overlay): Built a transparent desktop overlay for League of Legends that connects locally to the game client and surfaces contextual tactical coaching powered by Claude and Gemini.
  • Salon OS (Salon Operating System): Engineered and deployed a full-stack salon management platform for a private Metro Detroit studio, replacing Vagaro with custom multi-chair scheduling, automated client reminders, and Square payments.

CG Generalist

2021 – 2022

Faraday Future · Gardena, CA

  • Produced 2D and 3D motion graphics using Trapcode Suite and X-Particles for brand storytelling and vehicle visualization; optimized assets for VR/AR and Unreal Engine pipelines.
  • Delivered high-resolution renders and animations for investor decks and external marketing.

Senior 3D Artist (Freelance)

2021 – 2022

VTpro Design · Los Angeles, CA

  • Designed experiential environments and physical installations for the Arcane premiere on the Riot Games campus—including the Hextech entrance, screening theatre, guest pathways, Jinx container workshop, and fabrication CAD drawings.
  • Developed 3D environments, lighting schemes, and styleframes in Cinema 4D, bridging architectural schematics and physical set construction for the campus premiere.

3D Artist

2019 – 2021

Silent House Productions · Burbank, CA

  • Designed and delivered motion visuals, real-time Unreal Engine environments, and live digital activations for global enterprise brands and headline concert tours including Taylor Swift, BTS, Drake, Samsung, and CrowdStrike.
  • Collaborated closely with creative directors, animators, and tech teams from pitch through final staging, building custom Python and Xpresso tools to streamline agency production pipelines.

3D Visual Artist

2018 – 2019

Times10 · Burbank, CA

  • Designed and animated fully rigged 3D characters and visual assets for high-engagement social media campaigns, owning end-to-end post-production, typography, and compositing.
  • Composited live-action commercial footage and built 3D elements matched to plate — camera, lighting, and perspective — delivering finished spots and social campaign content end to end.

Senior 3D Designer (Contract)

2016

Beats by Dre · Culver City, CA

  • Designed Point of Purchase (POP) retail displays for Beats products that became a standard across U.S. electronics retailers nationwide; rigged production models to accelerate design turnaround.

3D & Conceptual Designer

2013 – 2018

Origin · Burbank, CA

  • Designed 200+ brand environments and campaign displays for Epson, Microsoft, Jamba Juice, and NYX; led the complete fixture redesign for Jamba Juice's brand refresh.
  • Built modular 3D workflow templates adopted team-wide that cut design-to-delivery turnaround from several weeks to days; earned the Design of the Times (DoT) Silver Award for the Epson Endcap program.

Education

Master of Arts in Animation

DePaul University

Bachelor of Architecture

Illinois Institute of Technology

Languages

Fluent English & Korean

Certifications

Gnomon (Production Certification)
DesignLab (UX Academy)
Coursera (Machine Learning & Neural Networks)