Danny Kim
Senior 3D Designer & Creative Technologist
Automotive UX at General Motors · 3D Design, Motion & Systems
13+ years across 3D visualization, automotive cockpits, and software tools. Currently designing in-cabin UX at General Motors, while using agentic workflows and modern AI pipelines to build native apps, desktop tools, and full-stack systems.
Demo Reel
Showreel


Automotive HMI Design Portfolio
In-cabin digital cluster architectures, ADAS 3D spatial visualization, and real-time motion language for next-generation vehicle programs. Detailed telemetry and interactive touch prototypes are held under mutual confidentiality.
Portfolio
Selected 3D Work
AI & Agentic Workflows
Featured Systems & Software Applications
Rapid Prototyping & Browser Experiments
Interactive Web & Game Experiments
AI-Assisted Web App
LoL Champion Finder
Answer 15 questions about your playstyle, elo, and personality. Matched against real-world data for all 172 champions — not just Riot's official tags.
AI-Assisted Game Dev
Tidal Market — Fish · Sell · Build
A mobile-first ocean trading game built with Claude AI. Players fish, sell at market, and build their seaside empire. Designed for touch with a pixel-art aesthetic.
AI-Assisted Game Dev
Bloomlore — Ancient Wisdom
A browser-based RPG built entirely with Claude AI — no traditional coding. Features a 100-plant codex, leaderboard, and procedural blight system. Shipped and playable.
Physical Craft
Scale Modeling, Airbrushing & Woodworking
Scale Modeling, Airbrushing & Woodworking
Outside of digital work, I spend a lot of time building custom scale models (Gunpla) and working with wood.
Working with physical materials keeps me grounded in how real lighting, surface finishes, and tight tolerances behave. It feeds directly back into how I build 3D materials and digital prototypes.


Skills
Design & Motion
Figma · Adobe After Effects · Visual Storytelling · Motion Graphics · Storyboards & Styleframes · In-Cabin HMI/UX Design · Rapid Prototyping
3D & Real-Time
Cinema 4D · Maya · Blender · Unreal Engine 5 · Spline · Redshift · Octane · V-Ray · Rigging & LookDev
Post & Digital Tools
Adobe Photoshop · Adobe Illustrator · Adobe Premiere Pro · DaVinci Resolve · Rive · Trapcode Suite · Mapbox Telemetry
AI-Assisted Prototyping
Claude · Cursor · Antigravity · Gemini · Midjourney · Rapid Prototyping
Software & Technologies
Experience
Senior Motion & 3D Designer
2022 – PresentGeneral Motors · Warren, MI
- • Built a touch-based interactive prototype viewer that lets visual designers demo live concepts on any tablet, replacing a multi-week engineering APK build cycle with instant self-serve validation — announced across the design organization and now rolling out across vehicle software departments.
- • Integrated generative AI tools into early 3D concepting pipelines, using prompt-driven ideation to compress the creative path from concept to presentable keyframes before committing to production builds.
- • Designed and animated a data-driven navigation interface in Mapbox with live route tracking, validating in-vehicle UX concepts against real map telemetry rather than static comps.
- • Led 3D design development for UX Creative Direction, establishing modeled, textured, and look-developed asset libraries adopted as shared standards across multidisciplinary production teams.
- • Developed a Maya shader automation workflow that preserved look-development intent across DCC applications while cutting manual re-authoring from full days to under 30 minutes.
- • Delivered motion studies, animated visual concepts, and 3D scene composites for executive milestone reviews and live events, translating complex design systems into executive-ready narratives.
Creative Technologist & Product Builder
2023 – PresentIndependent Systems & Software · Metro Detroit, MI
- • RangeCoach (High-Speed Android App): Built a native Android camera app for golf swing analysis combining 240fps video capture, hands-free acoustic strike detection, and radar telemetry integration.
- • Rift SensAI (Desktop AI Overlay): Built a transparent desktop overlay for League of Legends that connects locally to the game client and surfaces contextual tactical coaching powered by Claude and Gemini.
- • Salon OS (Salon Operating System): Engineered and deployed a full-stack salon management platform for a private Metro Detroit studio, replacing Vagaro with custom multi-chair scheduling, automated client reminders, and Square payments.
CG Generalist
2021 – 2022Faraday Future · Gardena, CA
- • Produced 2D and 3D motion graphics using Trapcode Suite and X-Particles for brand storytelling and vehicle visualization; optimized assets for VR/AR and Unreal Engine pipelines.
- • Delivered high-resolution renders and animations for investor decks and external marketing.
Senior 3D Artist (Freelance)
2021 – 2022VTpro Design · Los Angeles, CA
- • Designed experiential environments and physical installations for the Arcane premiere on the Riot Games campus—including the Hextech entrance, screening theatre, guest pathways, Jinx container workshop, and fabrication CAD drawings.
- • Developed 3D environments, lighting schemes, and styleframes in Cinema 4D, bridging architectural schematics and physical set construction for the campus premiere.
3D Artist
2019 – 2021Silent House Productions · Burbank, CA
- • Designed and delivered motion visuals, real-time Unreal Engine environments, and live digital activations for global enterprise brands and headline concert tours including Taylor Swift, BTS, Drake, Samsung, and CrowdStrike.
- • Collaborated closely with creative directors, animators, and tech teams from pitch through final staging, building custom Python and Xpresso tools to streamline agency production pipelines.
3D Visual Artist
2018 – 2019Times10 · Burbank, CA
- • Designed and animated fully rigged 3D characters and visual assets for high-engagement social media campaigns, owning end-to-end post-production, typography, and compositing.
- • Composited live-action commercial footage and built 3D elements matched to plate — camera, lighting, and perspective — delivering finished spots and social campaign content end to end.
Senior 3D Designer (Contract)
2016Beats by Dre · Culver City, CA
- • Designed Point of Purchase (POP) retail displays for Beats products that became a standard across U.S. electronics retailers nationwide; rigged production models to accelerate design turnaround.
3D & Conceptual Designer
2013 – 2018Origin · Burbank, CA
- • Designed 200+ brand environments and campaign displays for Epson, Microsoft, Jamba Juice, and NYX; led the complete fixture redesign for Jamba Juice's brand refresh.
- • Built modular 3D workflow templates adopted team-wide that cut design-to-delivery turnaround from several weeks to days; earned the Design of the Times (DoT) Silver Award for the Epson Endcap program.
Education
Master of Arts in Animation
DePaul University
Bachelor of Architecture
Illinois Institute of Technology
Languages
Fluent English & Korean