Portfolio

Danny Kim

Senior 3D Generalist
CG/VFX · Motion Design · Real-Time Pipeline

Demo Reel

Showreel

Full reel and individual project breakdowns on Vimeo ↗

Profile

High-impact 3D/VFX Generalist with 13+ years bridging complex data and world-class visuals. Trusted by industry leaders like Apple, General Motors, and Riot Games, with a proven track record of workflow optimization — including a 500% production efficiency increase at Origin.

Riot Games — Arcane
Riot Games × VTpro Design

Experiential / Brand Activation

Riot Games — Arcane

Headline entrance installation for the worldwide launch of Arcane — a large-scale physical and digital experiential activation combining Cinema 4D environments with real-time rendering.

Cinema 4DReal-TimeExperiential
Automotive Visualization
General Motors / Faraday Future

Automotive / Motion Design

Automotive Visualization

UI motion studies, animated gauge and instrument cluster displays, and full 3D scene composites merged with live video for internal reviews and major auto show presentations.

Motion GraphicsAfter EffectsCinema 4D
Retail POP Display
Apple / Epson / Adidas / WD / NYX

Product / Retail Design

Retail POP Display

Point of Purchase retail displays for Beats products launched across all U.S. electronics retailers. Rigged production models to dramatically cut concept-to-final turnaround time.

Product DesignRiggingRetail
Product Visualization
Apple / WD / Adidas / Anta

Modeling / Real-Time Pipeline

Product Visualization

Modeling and real-time visualization work for various clients. Rigged to speed up the development process.

Cinema 4DPythonLive Viz
Motion Design & Animation
C4 / Times10 / Naked

Retail / Social Media

Motion Design & Animation

Animations and VFX for various applications — from rigged character animations for social media campaigns to Unreal Engine fly-throughs and live demos for global events: Taylor Swift, BTS, Drake, Samsung, and CrowdStrike.

RetailConceptAward-Winning
Environment Design
Apple / Personal Projects

Retail / Conceptual Design

Environment Design

Environmental conceptualizations for various retail and experiential applications.

MayaUnreal EngineX-Particles

Skills

3D Pipeline

Modeling · Rigging · Animation · Texture Baking · Rendering · VFX

Motion & Video

Motion Graphics · Particle FX · Post-Production

Real-Time & XR

Unreal Engine · VR/AR · Live Viz

Technical

Python · Xpresso · Pipeline Automation

Design

Automotive · Product · Display · Retail · UI/UX

AI Tools

Claude · Midjourney · ChatGPT · Gemini · Vizcom

Software

Cinema 4DMayaBlenderRiveSplineUnreal EngineTwinmotionRedshiftOctaneVrayAfter EffectsPremiereDaVinci ResolvePhotoshopIllustratorFigma

Experience

2022 – Present

Warren, MI

Senior Motion & 3D Designer

General Motors

  • Lead 3D evolution of the UX Creative Direction team, transforming engineering data into high-fidelity asset libraries used across departments.
  • Spearheaded pipeline-streamlining initiatives, reducing render times and establishing reusable workflow systems for consistent visual output.
  • Delivered motion projects for key reviews — UI motion studies, animated gauge and instrument displays, and full 3D scene composites merged with live video.

2021 – 2022

Gardena, CA

CG Generalist

Faraday Future

  • Produced futuristic 2D/3D motion graphics with Trapcode Suite & X-Particles.
  • Optimized Maya/C4D assets for VR/AR and Unreal Engine pipelines, bridging visual design and real-time product prototyping.

2021

Los Angeles, CA

Senior 3D Artist

VTpro Design

  • Designed the headline entrance installation for Riot Games' Arcane 2021 global launch — a large-scale physical and digital experiential activation.
  • Developed immersive 3D environments in Cinema 4D for major brand activations under tight production schedules.

2019 – 2021

Burbank, CA

3D Artist

Silent House Productions

  • Built custom Python & Xpresso workflow tools in Cinema 4D, significantly improving team-wide production speed.
  • Delivered Unreal Engine fly-throughs and live demos for global events: Taylor Swift, BTS, Drake, Samsung, and CrowdStrike.

2018 – 2019

Burbank, CA

3D Visual Artist

Times10

  • Designed and animated rigged super-deformed 3D characters for social media campaigns.
  • Full post-production and branded video editing.

2016

Culver City, CA

Senior 3D Designer (Contract)

Apple

  • Rigged Beats production models, dramatically cutting concept-to-final turnaround time.
  • Designed Point of Purchase retail displays for Beats products, launched across all U.S. electronics retailers.

2013 – 2018

Burbank, CA

3D & Conceptual Designer

Origin

  • Won Design of the Times (DoT) Silver Award for the Epson Endcap display project.
  • Engineered a proprietary workflow template that increased design-to-delivery speed by 500%, serving Epson, Microsoft, NYX, and SimpliSafe.

Education

Graduate

Master of Art in Animation & Art

DePaul UniversityChicago, IL

Undergraduate

Bachelor of Architecture

Illinois Institute of TechnologyChicago, IL

Certifications

Gnomon – Digital Production
DesignLab – UX Academy
Coursera – UI/UX, Unreal, Python
bdannykim@gmail.com